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This is the coolest idea I have ever seen in action. Then there is Takedown mode, in which you are trying to take out as many of your opponents as possible before the timer runs out or you’re taken out too many times yourself. For instance, you can gather some serious speed on a long stretch of road while hurtling towards a heavy contingent of traffic – smashing headlong into the traffic, causes massive amounts of damage, massive amounts of fun, and also fulfills your objective. You can also select a course in which your objective is to create as much damage as possible. You can drive in a regular event where you race against your competitors and attempt to place first, but you are also rewarded if, at anytime, you smash the opposition into walls or oncoming traffic. Other than that it may take a few times before you get used to the in-game menus, but once you do they’re easy to navigate and the races are always fun to play.īurnout 3 has many different modes of gameplay. I know that to restart I have to press pause down and A, but I find myself accidentally reentering the game and having to be patient. It is only perhaps a second, but surely it should be instantaneous. Personally, I like to restart a race if I keep crashing, but when I press pause on the controller the time delay for the menu to pop up is a little too long.
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My only complaint about the game’s control mechanic is this: I think that the in-game menus could have been a little quicker to pop up. Those two combined statistics allow you to smash your opponents against brick walls and various special spots, resulting in you attaining a signature takedown that can later be viewed as a snapshot. While you’re playing through the game you’ll encounter tons of unlockable features including new cars and maps a lot of the cars you unlock initially appear to be the same, but they do have noticeable speed and weight differences. You can always gain boost by smashing up your competitors or ?taking risks’ (like driving into oncoming traffic), and therefore you should have plenty of boost most of the time. The other button you use is the A button, which is your boost. Using three buttons they give you an emergency brake, boost and a regular brake – if you want to slide around a corner all you have to do is hit L and then R at the exact moment that you want to take it. While you’re in the game the controls work great, they are easy to grasp, responsive and completely functional. When you start-up Burnout 3 you’re asked to create a profile (which is very simple to do), and then you’re catapulted into the game. When you pick up a game, one intrinsic and vitally important element that simply must be functional and easy to follow is the control system. Let’s get started by talking about what makes Burnout 3 great. If you haven’t yet played this game, then I urge you to (at least) rent it because I have a feeling that, after you’ve played it, you will be going straight to your local videogame store to purchase this awesome title. Well, in keeping with current form, EA certainly did not drop the ball when they released Burnout 3 across all the major consoles. It did okay – no, wait, it won the racing game of the year award on Gphoria, and is also one of the coolest games I have ever played. Earlier this year EA released a somewhat popular game called Need For Speed Underground. EA know what we want, and they deliver it every time. My hat goes off to them because I think, for the first time, I can give recognition to a company for listening to the feedback of gamers.